OKHP³™ Universe

Systems, stories & GPT ecosystems on one map.

Blueprint of the Hill

OverKill Hill P³™ sits at the center of a network of sibling brands, experimental GPT stacks and narrative worlds. This map shows how those layers are wired together — the forge, the friendly faces and the deliberately weird experiments.

                  graph LR
                    OKH[OverKill Hill P³]
                    OKH --> Glee[Glee‑fully Tools]
                    OKH --> AJ[AskJamie]
                    AJ --> BG[BrandGuard]
                    BG --> BFS[Framing Intelligent Futures]
                    OKH --> UT[Un‑NOCKed Truth]
                    OKH --> PS[PathScrib‑R]
                    OKH --> HR[Homestead‑R]
                    OKH --> FR[Found‑Rᵧ]
                    FR --> Meta[GPTs that build GPTs]
                    OKH --> WIP[Work in Progress]
                    WIP --> ARE[Abrahamic Reference Engine]
                    WIP --> MS[Magnus Progenitor Saga]
                    WIP --> BC[Biases as Constants]

                    %% Clickable links
                      click Glee "https://glee-fully.tools/" "Open Glee‑fully Personalizable Tools™"
                      click AJ "https://askjamie.bot/" "Open AskJamie™"
                      click BG "https://askjamie.bot/lens-system/okhp3-brandguard/index.html" "View OKH P³ BrandGuard™"
                      click UT "../projects/un-nocked-truth/index.html" "Open Un‑NOCKed Truth"
                      click PS "../projects/pathscrib-r/index.html" "Open PathScrib‑R"
                      click HR "../projects/homestead-r/index.html" "Open Homestead‑R"
                      click FR "../found-ry/index.html" "Open Found‑Rᵧ"
                      click ARE "../projects/abrahamic-reference-engine/index.html" "Open Abrahamic Reference Engine"
                      click MS "../writings/magnus-saga/index.html" "Open Magnus Progenitor Saga"
                      click BC "../writings/biases-as-constants/index.html" "Open Biases as Constants"
                
Diagram of the OverKill Hill P³™ universe, showing connections between OverKill Hill, AskJamie™, Glee‑fully Personalizable Tools™, BrandGuard™, BFS, and narrative experiments like Magnus Progenitor Saga.

How to read this map

Each node is a pillar in the OverKill Hill P³™ stack. Some pieces are production‑ready, others are active experiments. From an OKH perspective, this is the governance layer: what’s live, what’s in R&D and how the sibling brands plug into the spine.

OverKill Hill P³™

The engineering spine. This is where protocol patterns, canon and governance for GPT ecosystems live — the place we define how tools behave under ambiguity, load and real‑world constraints.

AskJamie™

The voice layer. A mid‑century helpdesk persona and its spin‑offs (BrandGuard™, BFS, and more) that narrate, clarify and walk people through decisions across the wider system.

Glee‑fully Tools™

The joy layer. A retro‑bright ecosystem of personalizable GPTs for everyday life — career, food, travel, health and identity — all built on OverKill Hill P³™ architecture.

Systems & ecosystems

Most of the universe starts at the Hill, then branches into branded experiences or narrative sandboxes. Here’s what’s live now, and what’s explicitly in “work in progress” territory.

  • Glee‑fully Personalizable Tools™: A retro‑modern toolbox of GPTs built for joy, organization and creative play.
  • AskJamie™: A mid‑century helpdesk persona with several specialist spin‑offs for documentation, technical coaching and more.
  • OKH P³ BrandGuard™: Guardian GPTs to enforce tone, consistency and ethical framing, including the BFS: Framing Intelligent Futures strategic tool.
  • Un‑NOCKed Truth: Archery for anyone: a beginner‑friendly archery learning suite built on AI.
  • PathScrib‑R: A narrative copilot and generative writing assistant that explores plot and character arcs.
  • Homestead‑R: Homestead‑oriented GPTs for sustainable living, from seed planning to livestock care.
  • Found‑Rᵧ: GPTs that build GPTs. This meta‑ecosystem explores recursive design and emergent behavior.
  • Work in progress: